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GIGM
GIGM
Gigamedia
7월 27일 4:00 PM ET (한국 7/28 05:00)
$1.34
-0.04 ▼ -2.55%

기가미디어(GIGM) is a Communication Services sector company, analyzed across 14 metrics on this page including P/E, EPS, dividends, RSI, and MACD.

시황 · 실적발표 · 매수매도 신호, 가장 먼저 받아보세요 🔔 구독
시가총액
$15M
스몰캡
P/E
-
배당수익률
없음
52주 위치
8%
저점 +4% · 고점 -29%
애널리스트
-
C+
Fundamental health
vs. Electronic Gaming & Multimedia· based on 3 axes
수익성
산출 불가 (적자)
성장
Top 66%
밸류에이션
Top 57%
재무 안정
Top 33%
Index -P/E -EPS (ttm) -0.15Insider Own 45.56%Shs Outstand 11.1MPerf Week -2.9%
Market Cap 0.01BForward P/E -EPS next Y -Insider Trans -Shs Float 6.0MPerf Month -2.9%
Enterprise Value -0.02BPEG -EPS next Q -Inst Own 3.92%Short Float 0.15%Perf Quarter -8.84%
Income -0.00BP/S 4.4EPS this Y -Inst Trans -2.42%Short Ratio 1.3Perf Half Y -10.96%
Sales 0.00BP/B 0.41EPS next 5Y -ROA -4.21%Short Interest 0.01MPerf YTD -11.84%
Book/sh 3.29P/C 0.45EPS past 3/5Y 17.35% -3.74%ROE -4.5%52W High -29.1% ($1.89)Perf Year -8.22%
Cash/sh 2.95P/FCF -Sales past 3/5Y -14.64% -12.76%ROIC -4.7%52W Low 3.88% ($1.29)Perf 3Y -10.07%
Dividend Est. -EV/EBITDA -EPS Y/Y TTM 17.33%Gross Margin 52.79%Volatility(W/M) 3.57% 4.55%Perf 5Y -49.43%
Dividend TTM -EV/Sales -5.28Sales Y/Y TTM 8.51%Oper. Margin -106.18%ATR (14) 0.06Perf 10Y -49.43%
Dividend Ex-Date -Quick Ratio 17.69EPS Q/Q -203.8%Profit Margin -50.86%RSI (14) 40.88Recom -
Dividend Gr. 3/5Y -Current Ratio 17.69Sales Q/Q -13.25%SMA20 -5.1% ($1.41)Beta 0.5Target Price -
Payout -Debt/Eq 0Earnings 2026/5/4SMA50 -5.97% ($1.43)Rel Volume 0.32Prev Close $1.38
Employees 81LT Debt/Eq 0EPS/Sales Surpr. -SMA200 -10.41% ($1.5)Avg Volume(3M) 0.01MPrice $1.34
IPO 2000/2/18Option/Short No/YesTrades 39Volume 2,164Change -2.55%
Quarterly earnings trend Quarterly earnings data is not yet available — foreign-listed companies (ADRs) only file annual reports with the U.S., and recently listed companies may not have filed their first quarterly report.

📊 Gigamedia (GIGM) Investment Analysis

What kind of company is Gigamedia?

기가미디어(GIGM)
Communication Services · Electronic Gaming & Multimedia
Small-Cap — Low Volume, High Volatility

A small digital entertainment company that primarily operates the mobile and casual gaming platform "FunTown" in the Taiwan and Hong Kong markets. It directly develops and operates web and mobile games across the board, puzzle, and casino genres, and is a small-cap holding company that is also diversifying its portfolio through external investments such as in robot startup Aeolus Robotics.

Learn more about Gigamedia →
Market Cap
$0.0B
Approx. KRW 0.0 trillion
⚖️ 0% of Samsung Electronics
Market Cap Rank5361
Employees81people
IPO2000/02/18
Current Price$1.34 ≈ 1,836원
NASD · Taiwan

Key Events

⏰ Upcoming events
🔔 Earnings release
The next release date has not been announced yet.
🎯 Ex-dividend date
No scheduled dividends
📜 Recent events
🔔 Earnings release 2026년 5월 4일 (월) · 장 시작 전
🔔 Earnings release 2025년 10월 30일 (목) · 장 시작 전

Is it profitable?

Financially sound but profitability is low
Losses or thin margins — early-stage growth or weakening competitiveness
Profitability — How efficiently it makes money
Operating Margin
Profit kept from selling products and services (higher is better)
-106.2%
✓ 적자
💡 적자 상태 — 수익을 내지 못하고 있습니다
Net Margin
Share of revenue left after taxes and interest are paid
-50.9%
✓ 적자
💡 적자 상태 — 수익을 내지 못하고 있습니다
Gross Margin
Profit after subtracting raw-material costs only (signals product competitiveness)
52.8%
✓ 평균
My positionMid-range
Low range Average High range
Electronic Gaming & Multimedia Median 65.1% · Bottom 36%
💡 제조업 30%, IT/소프트웨어 50% 이상이면 우수 (업종별 편차 큼)
ROE
Annual return earned on shareholders' equity (15%+ is strong)
-4.5%
✓ 적자
💡 적자 상태 — 수익을 내지 못하고 있습니다
ROA
Annual earnings relative to total company assets
-4.2%
✓ 적자
💡 적자 상태 — 수익을 내지 못하고 있습니다
ROIC
Return generated per dollar invested in the business
-4.7%
✓ 적자
💡 적자 상태 — 수익을 내지 못하고 있습니다
Financial health — Debt & liquidity burden
Debt-to-Equity (D/E)
Debt relative to equity (lower is healthier)
0.00
✓ Very low debt
My positionTop 5%
Low range Average High range
Electronic Gaming & Multimedia Median 0.05
💡 일반적으로 1.0 이하면 건전, 1.5까지는 무난 (금융·유틸·REIT는 구조적으로 높음)
Current Ratio
Liquid assets available to cover liabilities due within a year
17.69
✓ 우수
My positionTop 5%
Low range Average High range
Electronic Gaming & Multimedia Median 1.77
💡 1.5~3.0 적정, 1.0 미만이면 단기 유동성 주의
Quick Ratio
Liquid assets excluding inventory, available for immediate use
17.69
✓ 우수
My positionTop 5%
Low range Average High range
Electronic Gaming & Multimedia Median 1.77
💡 1.0 이상이면 안전, 0.5 미만이면 주의
* Ratings reflect relative position vs. peer-group distribution (same sector & size) plus absolute guards (loss & risk thresholds).

What's the outlook?

Outlook data is insufficient

Analyst estimates and price targets have not been collected.

Did earnings meet expectations?

Insufficient historical earnings data

No analyzable past earnings releases have been collected yet.

Is it growing?

Average Growth
Mid-range within the industry
Declining Growth EPS or revenue is declining — check for structural issues or economic sensitivity
📊 How much has it grown? (actual results)
Past 3-Year EPS
Actual average annual EPS growth over the past 3 years
+17.4%
평균
My positionMid-range
Low range Average High range
미분류 초소형주 Median 25.4% · Bottom 45%
Past 5-Year EPS
Actual average annual EPS growth over the past 5 years
-3.7%
평균
My positionMid-range
Low range Average High range
미분류 초소형주 Median 14.6% · Bottom 32%
Past 5-Year Revenue
How much revenue grew over the past 5 years
-12.8%
부진
My positionBottom 25%
Low range Average High range
미분류 초소형주 Median 2.8% · Bottom 23%
⚡ Short-term momentum
QoQ Revenue
Revenue change from the previous quarter (short-term momentum)
-13.3%
평균
My positionMid-range
Low range Average High range
미분류 초소형주 Median -2.6% · Bottom 36%
* Forecast values are analyst consensus estimates. Ratings are determined by relative position vs. peer group of the same growth style and size.

Has the stock risen over the long term?

Long-term weakness — -118%p below the market
GIGM -49.4% · S&P 500 +68.3%
Excess return vs. market (price-based, ex-dividends)
5-year basis
vs S&P 500
-117.8%p
Significantly behind the market
vs Communication Services (XLC)
-79.3%p
Significantly behind the sector average
1-year basis
vs S&P 500
-24.2%p
behind the market
vs Communication Services (XLC)
-8.3%p
slightly behind the sector average
Rank among peers
1-year return Top 19% Based on 12 peers
Current position within 52-week range
Low (-3.9%p) High (-29.1%p)
Current price is 3.9% above the 52-week low and 29.1% below the 52-week high
Recent risk (last 120 trading days)
Max drawdown
-16.5%
Annualized volatility
37.7%

Technical Indicators

Bollinger Bands · MACD · RSI · Stochastics · Ichimoku 5-line · recent 136-day series

Price · Bollinger Bands · Ichimoku Cloud

  • close
  • BB Upper
  • BB Mid
  • BB Lower
  • Tenkan
  • Kijun
  • Cloud (SpanA/B)

Bollinger Bands are upper and lower channels showing the closing price range (20 days · 2σ). Touching the upper band = overheated; touching the lower band = oversold. Ichimoku Cloud shows trend direction and strength through colored areas. Prices above the cloud indicate an uptrend; prices below indicate a downtrend. About Bollinger Bands →

🔴
Current diagnosis · 2026-07-27
Downtrend zone

Current price $1.34 below the midline ($1.41). Normal downward flow. Below the Ichimoku cloud (bearish).

MACD (12 · 26 · 9) Expand ▼

An indicator that uses the difference between the short-term EMA (12) and long-term EMA (26) to identify trend reversals. When MACD rises above the Signal line, it is a buy signal (golden cross); when it falls below, it is a sell signal (death cross). About MACD →

🔴
Current diagnosis · 2026-07-27
Bearish momentum holding

MACD -0.021 < Signal -0.013 in negative zone + Hist negative (-0.008). Weakness in progress.

RSI(14) · Stochastics %K(14) Expand ▼

RSI measures short-term buying and selling pressure on a scale of 0–100. 30 or below = oversold (a rebound may be possible); 70 or above = overbought (a pullback may be possible). Stoch %K similarly measures short-term momentum strength. RSI · Learn more about Stochastics →

🔴
Current diagnosis · 2026-07-27
Bearish zone

RSI 40.6 (below the neutral level of 50). Selling pressure leads, indicating a weak trend. Stoch %K is also 13.0.

※ "Current diagnosis" is an automated interpretation based on standard thresholds and is for reference only. Make your own comprehensive judgment before trading.

Is it attractive at this price?

In line with the industry average
Cheap on Vs. Assets, In line with peers on Vs. Sales
💡 How to read this — Compare against peers in the same industry to see what the price is cheap or expensive relative to. Example: cheap vs. earnings = stock price is low relative to what the company earns; expensive vs. assets = stock price is high relative to assets on the balance sheet.
🏢 Vs. Assets Cheap
🧾 Vs. Sales Mid-range
🏢 Vs. Assets
PBR Price-to-Book Ratio
Price vs. the company's asset value — below 1 trades cheaper than assets
0.41x
✓ Very cheap
My positionTop 25%
Low range Average High range
Electronic Gaming & Multimedia median 1.33x · Top 13% — relatively cheap within the industry
💡 PBR 1 미만이면 청산가치 이하 (금융·제조업에서 특히 의미, IT는 낮은 비중)
🧾 Vs. Sales
PSR Price-to-Sales Ratio
Market cap vs. revenue — lower is cheaper relative to sales
4.40x
✓ Fair
My positionMid-range
Low range Average High range
Electronic Gaming & Multimedia median 1.53x · Around the industry average
💡 PSR 2 이하 저평가, 10 초과면 고평가 (고성장 기업일 때만 정당화)
* Valuation is the stock's relative position within the industry peer group (same sector and market-cap range). Even when valuation looks attractive, check the 'Profitability' and 'Growth' sections too.
As of: Recent snapshot · Peer group: Electronic Gaming & Multimedia

Who owns it?

Ownership flow shows some pressure
Institutional net selling -2.4% · Short interest light 0.1%
📈 Recent trading flow (6 months)
🧑‍💼 Insiders (executives & directors)
0.0%
Insiders little change
🏦 Institutions (funds & investors)
-2.4%
Institutions net selling
💡 Net change over the past 6 months. Shows how much insiders and institutions increased or reduced their holdings, in %.
👥 Holdings composition
🏦 Institutions 3.9%
Retail-led
Communication Services 초소형주 Median 5.0%
🧑‍💼 Insiders 45.6%
Founder/management large holders (strong skin-in-the-game)
Communication Services 초소형주 Median 31.9%
👤 Retail investors (estimated) 50.5%
Everyone excluding institutions and insiders
Institutions Insiders Retail (est.)
📉 Short-selling metrics
Short ratio
0.1%
Low — limited short-side pressure
Communication Services 초소형주 Median 2.4%
Past 90 days Little change
Short interest days to cover
1.3 days
Days needed to close short positions using average trading volume
🧮 Share count
Total shares outstanding 11.1M주
Float (tradable shares) 6.0M주
* Insider/institutional flows are based on net changes over the past 6 months. Trend is cumulative over the past 90 days.

How much does it pay in dividends?

This company does not pay a dividend

It may be a growth-focused firm reinvesting profits into expansion. Consider this growth-stock profile when investing.

Compare Industry Peers

💡 vs. sector average ▲ Favorable / ▼ Unfavorable (Lower PER and PBR are better; higher ROE and dividend yield are better)
Sorted by market cap, largest first
StockMarket CapPERPBRROEDividend YieldChange
GIGM GIGM This Stock
$14.8M- 0.4 -4.5% - -2.5%
GOOG
$4.00T16.4 6.4 48.68% 0.25% +2.4%
GOOGL
$3.99T16.4 6.4 48.68% 0.25% +2.1%
META
$1.51T21.6 6.2 32.93% 0.33% -0.2%
NFLX
$293.1B22.2 9.7 49.54% - +0.4%
VZ
$197.6B12.3 1.9 15.63% 5.97% +2.0%
Sector Avg-17.01.61.02%2.72%-
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FAQ

What kind of company is 기가미디어(GIGM)?

기가미디어(GIGM) belongs to the Communication Services sector and operates in the Electronic Gaming & Multimedia industry.

What is the market cap of GIGM?

The market cap of GIGM is approximately $15M, ranking 5,361 within its sector.

What is the 52-week high and low for GIGM?

GIGM has recorded a 52-week high of $1.89 and a low of $1.29.

시황 · 실적발표 · 매수매도 신호, 가장 먼저 받아보세요 🔔 구독

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